Mar 18, 2006, 06:39 AM // 06:39
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#21
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Ascalonian Squire
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What is your reasoning for a horn bow being good for judges insight + barrage? From the numbers I put through the formulas it still did signifigantly less due to refire rate.
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Mar 18, 2006, 04:15 PM // 16:15
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#22
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Pre-Searing Cadet
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Your calculations are correct actually.
At the time I was conducting research and calculations last summer, Quickshot was my main field of study. I noticed a few similarities in the continuous refiring behavior with Barrage (it behaves very differently with IAS though), so I decided to simultaneously take on an on-the-side investigation with Barrage. The results that I produced are still coincide with what you came to. At the time I was writing the post yesterday many months later, I *somehow* subconsciously meshed in the results of Quickshot (without IAS) + JI with a Horn Bow (it was just a possible use of QS that I considered for caclulation purposes a while back) in that paragraph. I’m not quite sure how that happened.
By all means, Flatbow/Shortbow definitely outperforms a Horn Bow when using JI as a buff. Even “if” the Horn Bow somehow matched in base attack DPS vs the other bow types, Barrage itself adds a static buff. When taking into account the static buff that Barrage inherently provides, Flatbow/Shortbow easily comes out ahead. A Longbow/Recurve still has a higher DPS than a Horn Bow when using JI and Barrage, though the margin becomes smaller.
Thanks for pointing that out, I will correct the error.
Last edited by Funny_Bunny; Mar 18, 2006 at 04:36 PM // 16:36..
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Mar 18, 2006, 05:59 PM // 17:59
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#23
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Frost Gate Guardian
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Quote:
Originally Posted by Funny_Bunny
The following is VERY long, sorry about ahead of time.
In the following, I am grouping bows based on refiring times for convenience. So if you see Flatbow/Shortbow, I know that they're entirely different bow types, but they share the same refiring rate classification
All bows have the same "draw" time, which is roughly 1.2 seconds. The difference between the refiring rate between each bow comes from the delay between each draw. What I mean by draw, is the time between STARTING from pulling an arrow out of thin air (I want a quiver) until releasing that arrow from your bow.
So for example, a flatbow/shortbow has a refiring rate of 2 seconds. With a 1.2 second drawtime that is universal, the delay between each draw is 0.8 seconds. Basically, with 1.2 second draw, the delay between each draw for the bow types is basically like this
Delay Between The END of a Draw and the START of the NEXT Draw:
Flatbow/Shortbow - 0.8 seconds (assume 2.0 second total refiring time)
Longbow/Recurve - 1.2 seconds (assume 2.4 second total refiring time)
Horn Bow - 1.5 seconds (assume 2.7 second total refiring time)
Now, that's just for attacking without using any skills. When you use skills, it gets a little more complicated.
When you use an attack skill, one of two things happen. Either you just completed firing an arrow, and thus your attack skill will be queued into your next attack. That's simple. The other case is when you're in the middle of the animation for doing a regular attack. When you use your skill, your regular attack animation will be interrupted, and your attack skill will then replace that regular attack.
Now then, onto the mystery of Barrage and Quickshot, which have 1 second recharge times. You would intiuitively think that 1 second will recharge in time for the 2 second refiring rate of a Flatbow/Shortbow. Meaning that you would think that there "shouldn't" be any breaks in the animation. Unfortunately, reality doesn't match our intiution.
If you want smooth animation (no break) when you use a bow attack skill, you must use that attack skill before you start drawing your arrow, so that it is queued in time. Now then... your attack skill does not recharge UNTIL your arrow is released from your bow. That means that the queuing and the instance when your attack skill starts recharging do not occur at the same time.
Here's an example with Barrage using a flatbow. You use barrage. After your arrow is released, Barrage starts its 1 second recharge. Here's the problem. A flatbow has an approximately 0.8 second delay between the draws. So before the 1 second is up for Barrage to finish recharging, you're already starting onto your regular attack. When Barrage is ready to be used again, you're already about 0.2 seconds into your draw animation. You use Barrage again, which breaks the draw animation, and then the cycle starts over.
Since the draw time is around 1.2 seconds, and Barrage recharges in 1 second, a CONTINUOUS barrage using a flatbow or shortbow can't possibly refire faster than 2.2 seconds. You need 1 second for Barrage to be ready to be queued, and you need 1.2 seconds to draw and fire once queued. Barrage doesn't recharge until you release that arrow, so you need to be continually breaking that animation.
Continuous Barrage using a bowtype with a slower refiring rate is smooth, because their delay between each draw exceeds 1 second. However, their total refiring rate is still slower than 2.2 seconds, so flatbows and shortbows still shoot out more arrows overtime.
In summary, Shortbows and Flatbows dish out the most Barrage damage overtime if you run static buffs (or no buffs) such as Favorable Winds, Vampiric Bow String, Conjure (Element), or you run physical damage with an Orders Necro and Winnowing. Flatbows/shortbows also have the highest damage per second with Judge’s Insight compared to other bow types. Longbows can sub into for a Flatbow if for some reason you're annoyed by breaking the animation or can't use Favorable Winds. And you really wouldn't want to take a Recurve Bow for Barrage anyway when there's better alternatives. Horn bows fall into the weakest bow type for Barrage DPS because of their costly refiring rate (I guess if you wanted to do some weird spike...) It gets even worse because Barrage itself adds a static buff.
And here's a little bonus info
For those that run Increased Attack Speed, such as Tiger's Fury, in their Barrage builds, you gain an increase in SINGLE target damage per second, but you sacrifice your overall AoE damage potential. With a Flatbow/Shortbow, you fire every 1.33 seconds with Increased Attack Speed (total refiring time) Unfortunately, it does nothing to help with Barrage's recharge time, so you barrage, regular attack, barrage, regular attack, etc. Essentially, you Barrage every 2.66 seconds, instead of 2.2 seconds. It could work I suppose if you're interested in added SINGLE target DPS. Though you lose out a little on the AoE damage.
It gets even worse with Longbows/Recurve and Horn Bows though. Longbows and Recurve would fire every 1.6 seconds under Increased Attack Speed, Hornbows would be 1.8. In an alternating Barraging sequence with Increased Attack Speed, you would barrage every 3.2 seconds with Long/Recurve, and every 3.6 seconds for Hornbows.
In short, I would only recommend IAS if you're using Flatbow/Short since the difference is not as noticeable. With a different bow type however, you're REALLY screwing yourself over in overall AoE damage, which was the whole point of using Barrage in your build. If you want single target damage output, change your build.
It used to be possible before the recharge time nerf where you could use Quickening Zephyr to reduce the recharge time of Barrage and Quickshot to 0 seconds (it was 0.5 second rounded down). Unfortunately, it was patched so the game now rounds UP. So it is no longer possible. Back in those days, 0 recharge time on Barrage meant Barrage every 1.33 seconds with Tiger's Fury and Quickening Zephyr, and a Zealous Flatbow to fuel the energy. Those days were great fun, but they're no more sadly.
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Simple question, what would the refire rate for be with Barrage using a Longbow and say, Tiger's Fury WITHOUT alternating?
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Mar 19, 2006, 01:36 AM // 01:36
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#24
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Perfectly Elocuted
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Quote:
Originally Posted by K.Ichigo
Simple question, what would the refire rate for be with Barrage using a Longbow and say, Tiger's Fury WITHOUT alternating?
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Tiger's Fury doesn't affect barrage. TF affects attack speed, barrage is limited by its recharge speed.
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Mar 19, 2006, 02:46 AM // 02:46
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#25
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Frost Gate Guardian
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I just figured this out for myself. The attack speed increases, but not the time for the ranger to use the "draw" animation. That stays the same.
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Mar 19, 2006, 03:15 AM // 03:15
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#26
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Krytan Explorer
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that 'draw' animation is a 1 second cast, can only be improved by some 'improve skill cast time' mod i guess.
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Apr 09, 2006, 11:08 PM // 23:08
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#27
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Ascalonian Squire
Join Date: Jul 2005
Guild: The DeathWatch Guild
Profession: E/Mo
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O.O I expect people will be grabbing after the collector's +15% enchanted max flatbow outside Elona (for five minotaur horns, I believe)... throw in the string and grip of your choice and it sounds perfect for a JI barrager.
Thanks to the OP - I was about to follow the crowd and use my mursaat horn bow for my barrager... never would've thought a collector's flatbow would deal more damage ^_^
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Apr 10, 2006, 05:07 AM // 05:07
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#28
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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Am I the only one willing to sacrifice a few points in damage just to look good while killing things? Besides my dragon skin horn bow looks so much better than the ascalon bow from the collectors.
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Apr 10, 2006, 02:50 PM // 14:50
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#29
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Forge Runner
Join Date: Nov 2005
Profession: R/
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First of all, threads like these are why I keep coming back to GWGuru.
After reading this, I think I'm actually going to stick with my Stormbow for the time being. I am however now planning on getting a +15%^50 vamp flatbow to use with certain builds. I usually don't like FW since I find it unreliable, use of a skill slot that could be used for something else, possible advantage for enemies (if there are more ranger enemies than rangers in my group), and generally a hassle. I find range to be a very valuable attribute in general since it allows the best control of aggro and safety, so anything besides a flatbow or longbow type is out of the question for me.
Anyways, that's just my opinion on the thing. =P
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Apr 10, 2006, 03:49 PM // 15:49
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#30
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Academy Page
Join Date: Mar 2006
Guild: Arthur
Profession: E/Mo
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Quote:
Originally Posted by Archaeus
O.O I expect people will be grabbing after the collector's +15% enchanted max flatbow outside Elona (for five minotaur horns, I believe)... throw in the string and grip of your choice and it sounds perfect for a JI barrager.
Thanks to the OP - I was about to follow the crowd and use my mursaat horn bow for my barrager... never would've thought a collector's flatbow would deal more damage ^_^
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The same flatbow is available outside Port Sledge for 5 Intricate Grawl Necklaces, which depending on your method of farming may be easier to get.
Currently, I have 3 bows that I alternate between. My longbow of fortitude is my favorite all purpose bow.
Slot two is the collectors flatbow, which I like to use with barrage on ranged enemies. Its range and long flight time, also makes it an excellent weapon for "pulling" enemies.
Slot three is Graygore's Short Bow, "For close encounters". It has the same stats as a 5:1 vampiric bow, and when used with barrage, vigorous spirit and live vicariously can bring down Minotaurs and other melee hitters in nothing flat.
I am currently figuring out what to put in slot 4, and was thinking horn bow for its increased damage, but now I am thinking recurve bow for its improved interrupt abilities. I currently like the longbow for that, because you dont have to be very close to the target, but the accuracy and arrow speed of a recursive bow makes up for the loss of range.
Thanks for the info on bows.
Last edited by ArianeB; Apr 10, 2006 at 04:50 PM // 16:50..
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Apr 21, 2006, 02:55 PM // 14:55
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#31
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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IMO, this is just wrong.. you're being picky over numbers that don't actually have an effect on the outcome of the damage. Horn bows are still the best for barraging. You come out with a 0.2 second difference in barrage time, and in a typical fight you would NOT get an extra barrage in with a short/flatbow (unless you're soloing, in which case the fight takes longer, but this is for barraging in general). So you come out with the same number of barrages - the only damage difference between them in that case is the 10% armor penetration on horn bows.
As far as JI barraging, don't bother with 15% while enchanted. 15^50 or 15% always is still your best choice, as sometimes your JI will be stripped, end while you're shooting, etc. Maximal damage would come with a 5/1 vamp hornbow of enchanting 20% or marks +1/20%.
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Apr 21, 2006, 03:44 PM // 15:44
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#32
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Perfectly Elocuted
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Quote:
Originally Posted by - Tain -
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In the time it takes to do 10 barrages with a horn bow. You can do 13 with a Flat/Short bow. That'll trump the Amor penetration.
Course all of this goes out the window when you throw in Tiger's Fury....
http://www.guildwarsguru.com/forum/s...3010423&page=2
Last edited by SnipiousMax; Apr 21, 2006 at 03:51 PM // 15:51..
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Apr 21, 2006, 04:11 PM // 16:11
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#33
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by - Tain -
IMO, this is just wrong.. you're being picky over numbers that don't actually have an effect on the outcome of the damage. Horn bows are still the best for barraging. You come out with a 0.2 second difference in barrage time, and in a typical fight you would NOT get an extra barrage in with a short/flatbow (unless you're soloing, in which case the fight takes longer, but this is for barraging in general). So you come out with the same number of barrages - the only damage difference between them in that case is the 10% armor penetration on horn bows.
As far as JI barraging, don't bother with 15% while enchanted. 15^50 or 15% always is still your best choice, as sometimes your JI will be stripped, end while you're shooting, etc. Maximal damage would come with a 5/1 vamp hornbow of enchanting 20% or marks +1/20%.
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Uh... do you know how long it takes for that difference to add up? How long do your battles usually last? If you've got 2.18 seconds per Barrage with a Shortbow (number from my own testing with multiple trials averaged together), and 2.65 seconds per Barrage with a Hornbow (again, numbers from my own testing, very similar to Snipious's but possible a tiny bit more accurate from the extra trials), then what happens over the course of a minute long battle? A two minute battle? A five minute battle?
Over the course of a minute, that tiny difference in speeds comes out to an extra 4 (almost a fifth) Barrage. Over a two minute period, it widens to a difference of 9 Barrages. A five minute period gives you a difference of 24 Barrages. While seemingly small on an individual scale, that speed boost of the Short/Flatbow really does add up.
The interesting thing is that despite having the short end of the stick, the Hornbow can pull ahead again... if you take Tiger's Fury into consideration. When Tiger's Fury and Barrage come together, the Hornbow becomes hands down the best bow to use. The reason is that Tiger's Fury gives the Hornbow a greater speed boost than it gives the Short/Flatbow. I wrote out all the math in another thread which (coincidentally) was about the +1/20% Marks grip.
As to that Marks grip, if you're interested in damage it's the only bow grip that augments damage... so there really aren't any other options. With that in mind, it doesn't add a whole lot of damage. It benefits you less the closer your Marks is to 16, but since the closer your Marks is to 16 the more damage you do regularly, it's kind of a lose-lose situation.
Edit: Heh, beat me to it there. ...and with a link as well.
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Apr 21, 2006, 09:48 PM // 21:48
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#34
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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[QUOTE=Jenosavel]Over the course of a minute, that tiny difference in speeds comes out to an extra 4 (almost a fifth) Barrage. Over a two minute period, it widens to a difference of 9 Barrages. A five minute period gives you a difference of 24 Barrages. While seemingly small on an individual scale, that speed boost of the Short/Flatbow really does add up.QUOTE]
If you're sitting on a big target or a group to switch through, I agree with you - no question. In a typical B/P tombs group or barraging for FoW, most fights last a minute or less before you get sitting/running/moving time... unless your group is less efficient and you waste time screwing around. Efficient guild groups ftw But yes, I'm not disputing that if you sit there firing away for minutes the difference adds up.
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Apr 22, 2006, 10:14 AM // 10:14
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#35
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Ascalonian Squire
Join Date: Apr 2006
Guild: Bloody Peasants
Profession: R/E
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Thx that is very helpful.. as soon as i ahave capped Barrage i will be sure to make use of the info
By the way where do you purchase capture sigs?
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Apr 22, 2006, 11:54 PM // 23:54
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#36
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quote:
Originally Posted by Nehsher TalonStrike
By the way where do you purchase capture sigs?
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any skill trader beyond LA
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Jun 05, 2009, 02:14 PM // 14:14
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#37
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Lion's Arch Merchant
Join Date: Mar 2007
Location: Augusta, GA
Profession: R/
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Quote:
Originally Posted by Nehsher TalonStrike
...By the way where do you purchase capture sigs?
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Your Guild Hall probably has a Skill Trainer, bud.
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Jun 05, 2009, 02:27 PM // 14:27
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#38
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Last post - Apr 22, 2006, 07:54 PM
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